
#ifndef wu_FADERMANAGER_H
#define wu_FADERMANAGER_H

#pragma once
#include "wuFader.h"
#include "wuBaseManager.h"

class wuFaderManager : public wuBaseManager
{
    public:
        wuFaderManager();
        ~wuFaderManager();

		void addBitxo(ofImage *_skin, ofRectangle rect, ofxCvBlob *blob);
        void draw(bool bCambiazo);
        void clear(void);

		void touch(vector <ofPoint> * _fingerList);

		// fades
//        vector <wuFader> faders;
        wuFader fader;

		bool bBgCaptured;

};
#endif

